Game Roster

  • Sonic & All Stars Racing Transformed
    Tournament Format:
    Game Genre:
    • Sports
    Sonic & All Stars Racing Transformed Sonic and the All-Stars cast battle for supremacy across land, water and air in transforming vehicles that change from cars to boats to planes mid-race
  • Sports Champions 2
    Tournament Format:
    Game Genre:
    • Sports
    Sports Champions 2 Sports Champions 2, sequel to the PlayStation Move launch title, is getting back in the ring with an array of new sports. Using single or double motion controllers, you will compete against friends in all-new events including Boxing, Golf, Bowling, Skiing and Tennis, and hit the bullseye with an updated Archery mode.
  • Injustice: Gods Among Us
    Upcoming Event: May 31, 2013
    Tournament Format:
    • 1v1
    Game Genre:
    • Fighting
    Injustice: Gods Among Us General Rules
    • PlatForm: PS3 or Xbox 360
    • Default Settings
    • 3 Rounds
    • Games: 3/5 for all matches
    • Pausing forfeits the ROUND
    • Soft-Reset forfeits the MATCH
    • Double Elimination, Single Elimination or Round Robin can and will be used
    • Loser of any 2 out of 3 games can change character and/or stage during the match
    • Button Mapping / Binding allowed
    • Stage Objects: On
    • Specific Game Rules
      • DLC characters allowed if available
  • Naruto Shippuden: Ultimate Ninja Storm 3
    Tournament Format:
    • 1v1
    Game Genre:
    • Fighting
  • Cards – Table Top – LARPING – RPG
    Upcoming Event: May 31, 2013
    Tournament Format:
    • 1v1
    Game Genre:
    • Card Games
    Cards – Table Top – LARPING – RPG DCC will be providing a variety of events in Magic: The Gathering, Table Top Gaming, LARPING and RPG for everyone to enjoy. Here is a details summary of all the events:   Magic: The Gathering
    • Booster Drafts - $15 Entry
    • Booster Drafts - Free

    Board Gaming Events

    Friday
    • Battle Royale –LIMIT 4 Players per game - Sealed Booster - $15 Entry
    • Clash of the Titans - 1200 Points Golden Age—Figures only. All must be 100 points or more - Con Exclusive Giant-Man LE
    • Battle Royale –LIMIT 4 Players per game - Sealed Booster - $18 Entry

     Saturday 

    •  Learn the Game! Free Play and Demos
    • Battle Royale –LIMIT 4 Players per game - Sealed Booster - $15 Etnry
    • Who Watches The Watchmen - 500 Points Modern Age - LE Colossal Dr. Manhattan
    • Battle Royale – LIMIT 4 Players - Sealed Booster - $15 Etnry
    • Fire Photon Torpedoes - 600 Points Star Trek Away Team, Tactics 1 & 2 Only - LE 100 Battleship Enterprise
    • Battle Royale –LIMIT 4 Players - Sealed Booster - $18 Entry
    • BATTLE FOR THE BATCAVE - Batman/Spider-Man Sealed $30 Entry – LIMIT 32 Players - THE BATCAVE LE Resource Dial to 1st Place  - Bonus Vehicle Boosters, LEs & Participation Prizes 

    Sunday

    • Learn the Game! Free Play and Demos
    • Battle Royale –LIMIT 4 Players - Sealed Booster - $15 Entry
    • INFINITY WAR - Chaos Wars Sealed Booster - $25 Etnry - LIMIT 32 PLAYERS - Thanos + Shrine to Death LE
    • Battle Royale – LIMIT 4 Players - Sealed Booster - $15 Entry
     

    HeroClix

    Friday
    • Battle Royale –LIMIT 4 Players per game - Assassin’s Creed Sealed $15 Etnry - Streets of Gotham LE to 1st Place
    • Battle Royale –LIMIT 4 Players per game - LOTR Sealed Booster $15 Entry - LOTR LE to 1st Place
    • Clash of the Titans - 1200 Points Golden Age—Figures only. All must be 100 points or more - Con Exclusive Giant-Man LE to 1st Place + more!
    • Battle Royale – LIMIT 4 Players per game - Spider-Man CTD $18 Entry - Streets of Gotham LE to 1st Place
    Saturday
    • Learn the Game! Free Play and Demos
    • Battle Royale –LIMIT 4 Players per game - LOTR/Hobbit Sealed Booster $15 Entry -LOTR Prize to 1st Place
    • Who Watches The Watchmen? - 500 Points Modern Age - LE Colossal Dr. Manhattan to 1st Place + more
    • Battle Royale –LIMIT 4 Players - Assassins Creed Sealed Booster $15 Entry - No Man’s Land LE Prize to 1st Place
    • Fire Photon Torpedoes - 600 Points Star Trek Away Team, Tactics 1 & 2 Only - LE 100 Battleship Enterprise to 1st Place
    • Battle Royale –LIMIT 4 Players - Spider-Man CTD Sealed Booster $18 Entry - No Man’s Land LE Prize to 1st Place
    • BATTLE FOR THE BATCAVE - Batman/Spider-Man Sealed $30 – LIMIT 32 Players - THE BATCAVE LE Resource Dial to 1st Place - Bonus Vehicle Boosters, LEs & Participation Prizes
    Sunday
    • Learn the Game! Free Play and Demos
    • Battle Royale –LIMIT 4 Players - LOTR/Hobbit Sealed Booster $15 Entry - Streets of Gotham LE to 1st Place
    • INFINITY WAR - Chaos Wars Sealed Booster $25 Etnry - LIMIT 32 PLAYERS - LE 008 THANOS & SHRINE TO DEATH to 1st Place + more
    • Battle Royale –LIMIT 4 Players - Assassins Creed Sealed Booster $15 Entry - No Man’s Land LE to 1st Place
       LARPING
    • The Ninja Crusade
      • The ninja of the Izou Empire have assembled into thier own army, the Lotus Coalition. Together, they hope to take down the Empire and stop the reign of destruction upon the people of the land. That is if they can overcome cernturies old feuds and rivalries that could destroy them from within!  Come play a fantastic new LARP based on Third Eye Games Wu-Xing The Ninja Crusade.  Play as a fantasy ninja wielding crazy wushu ninja arts anime style
    • Crusade of Legends
      • The Kingdoms are at war! Some have nefarius goals, others just want peace. Come help decide the outcome in this Fastasy LARP
    • Champions
      • Worlds Collide! Some evil force has brought the superhero universes together. Can you stop this before they all are destroyed by the weight of the cosmic forces?! Come dressed as your favorite superhero as we take you on an epic adventure using the Champions LARP rules
    • Minds Eye Society
      • Vampire: The Masquerade
  • PlayStation All-Stars Battle Royale (1 v 1)
    Tournament Format:
    • 1v1
    Game Genre:
    • Fighting
    PlayStation All-Stars Battle Royale (1 v 1)
    • PlatForm: PS3
    • Default Settings
    • 3 Rounds
    • Games: 2/3  preliminary matches, 3/5 winners, loser and grand finals
    • Pausing forfeits the ROUND
    • Soft-Reset forfeits the MATCH
    • Double Elimination
    • Stage: All
      • First stage is always a practice stage
      • Loser of round can pick their character and stage
    • Items: Off
    • Hazards: Off)
    • Loser of any 2 out of 3 games can change character and/or stage during the match
    • Game Type: Stock 3
  • PlayStation All-Stars Battle Royale (Free for All)
    Upcoming Event: May 31, 2013
    Tournament Format:
    • Free for All
    Game Genre:
    • Fighting
    PlayStation All-Stars Battle Royale (Free for All)
    • PlatForm: PS3
    • Default Settings
    • Pausing forfeits the ROUND
    • Soft-Reset forfeits the MATCH
    • Single Elimination
    • Top 2 of 4 move to the next round
    • Stage: Practice Stages Only
    • Items: Off
    • Hazards: Off
    • Game Time: 5:00
  • Sports Champions
    Tournament Format:
    Game Genre:
    • Sports
    Sports Champions Sports Champions Sports Champions will let you and your friends physically engage in an array of competitive sporting activities as you go head to head in six events. Use your motion controller as a racket in table tennis as you conduct high speed exchanges against your challenger; or ignite the arena as your motion controller becomes a sword and swing your arm forward to battle your opponent.
  • Dead or Alive 5
    Upcoming Event: Aug 2, 2013
    Tournament Format:
    • 1v1
    • 2v2
    Game Genre:
    • Fighting
    Dead or Alive 5 General Rules
    • PlatForm: PS3
    • Default Settings
    • 3 Rounds
    • Games: 3/5 for all matches
    • Pausing forfeits the ROUND
    • Soft-Reset forfeits the MATCH
    • Double Elimination
    • Stage Select: Random
    • Danger Zones: On
    • Loser of any 2 out of 3 games can change character and/or stage during the match
    • Button Mapping / Binding allowed
  • COD: Black Ops 2 (Free for All)
    Upcoming Event: May 31, 2013
    Tournament Format:
    • Free for All
    Game Genre:
    • First Person Shooter (FPS)
    COD: Black Ops 2 (Free for All) Maps
    • Standoff
    • Hijacked
    Free for All Rules
    • Time Limit: 10 Minutes
    • Score Limit: 30 points
    • Hardcore Mode: Off
    • Free-For-All Settings
    • Points per Kill: 1
    • Points per Death: 0
    • Head shot Bonus Points: 0
    • Number of Lives: Unlimited
    General Settings
    • Score streaks: Not Allowed
    • Pre-Match Timer: 15 seconds
    • Pre-Round timer: 5 seconds
    • Auto Team Balance: Off
    • Team Change In-Game: Not Allowed
    • Dynamic Map Elements: Yes
    • Kill-cam: Off
    • 3rd Person Spectating: Allowed
    • Cod Casting: Not Allowed
    • Mini-Map: Normal
    • Revenge Voice: No
    • Battle Chatter: Off
    • Announcer: On
    • Explosive Delay: 2 seconds
    • Score streak Delay: Off
    Spawn Settings
    • Re-spawn Delay: None
    • Force Respawn: Yes
    • Wave Spawn Delay: None
    Health and Damage Settings
    • Health: 100%
    • Health Regeneration: Normal
    • Head shots Only: No
    • Hit Indicator: On
    • Custom Classes: Disabled
    Preset Classes
    • Operative: No perks; Secondary: Five-Seven Lethal: Grenade; Tactical: Smoke Grenade
    • Specialist: No perks; Secondary: Five-Seven; Lethal:Grenade; Tactical: Smoke Grenade
    • Mercenary: No perks; Secondary: Five-Seven Lethal: Grenade; Tactical: Smoke Grenade
    • Heavy Gunner: No perks; Secondary: Five-Seven; Lethal:Grenade; Tactical: Smoke Grenade
  • COD: Black Ops 2 (2 v 2)
    Upcoming Event: May 31, 2013
    Tournament Format:
    • 2v2
    Game Genre:
    • First Person Shooter (FPS)
    COD: Black Ops 2 (2 v 2)  Maps
    • Hijacked
    • Standoff
    Game Type
    • Kill Confirmed
    Kill Confirmed Rules
    • Time Limit: 10 minutes
    • Score Limit: 50 points
    • Teams: 2
    • Hardcore: off
    Kill Confirmed Settings
    • Points per Kills Confirmed: 1 point
    • Points per Kill Denied: 0 points
    • Points per Kill: 0 point
    General Settings
    • Scorestreaks: Not Allowed
    • Pre-Match Timer: 15 seconds
    • Pre-Round Timer: 5 seconds
    • Auto Team Balance: Off
    • Team Change In-Game: Not Allowed
    • Dynamic Map Elements: Yes
    • Killcam: Off
    • 3rd Person Spectating: Allowed
    • CODcasting: Not Allowed
    • Mini-map: Normal
    • Revenge Voice: No
    • Battlechatter: Off
    • Announcer: On
    • Explosive Delay: 3 seconds
    • Scorestreak Delay: Off
    Spawn Settings
    • Respawn Delay: None
    • Force Respawn: Yes
    • Wave Spawn Delay: None
    Health and Damage Settings
    • Health: 100%
    • Health Regeneration: Normal
    • Friendly Fire: ON
    • Teamkill Kick Limit: Off
    • Headshots Only: No
    • Hit Indicator: On
    Custom Classes
    • Custom Classes: Allowed
    • Selections Allowed: 3
      Restricted
    • Specials: Assault Shield
    • Tac-45
    • B23R
    • Executioner
    • KAP-40
    • SMAW
    • FHJ-18AA
    • RPG
    • Crossbow
    • Ballistic Knife
    Restricted Attachments
    • Dual Wield
    • Long Barrel
    • Grenade Launcher
    • Millimeter Scanner
    • Target Fire
    • Adjustable Stock
    Restricted Perks
    • Hardline
    • Blind Eye
    • Ghost
    • Toughness
    • Cold Blooded
    • Fast Hands
    • Hard Wire
    • Scavenger
    • Dexterity
    • Extreme Conditioning
    • Engineer
    • Tactical Mask
    • Dead Silence
    Restricted Lethals
    • Semtex
    • Bouncing Betty
    • C4
    • Claymore
    Restricted Tacticals
    • Sensor Grenade
    • EMP Grenade
    • Shock Charge
    • Black Hat
    • Flashbang
    • Trophy System
    • Tactical Insertion
    Restricted Wildcards
    • Perk 1 Greed
    • Perk 2 Greed
    • Perk 3 Greed
    • Overkill
    • Secondary Gunfighter
    • Primary Gunfighter
    • Tactician
    • Danger Close
    Preset Classes
    • Preset Classes: Per-Team
      ***PLEASE NOTE: YOU WILL HAVE 2 MINUTES TO CREATE YOUR CLASSES!!!***
  • HALO 4 (Free for All)
    Upcoming Event: May 31, 2013
    Tournament Format:
    • Free for All
    Game Genre:
    • First Person Shooter (FPS)
    HALO 4 (Free for All) Maps
    • Abandon
    • Haven
    Game Settings
    • Score to win: Unlimited
    • Time Limit: 10 minutes
    • Lives Per Round: Unlimited
    • Number of Rounds: 1
    • Teams: Disabled
    FFA Tournament Options
    • Kill Points: 1
    • Betrayal Points: -1
    • Suicide Bonus: -1
    • Everything else is set to No Points
    General Settings
    • Friendly Fire: Enabled
    • Betrayal Booting: Disabled
    • Team Changing: Not Allowed
    • Map Loadouts: Disabled
    • Vehicle Set: Mongooses
    Game Loadouts
    • Loadout Alpha: Pro DMR; Primary Weapon: DMR; Secondary Weapon: None; Grenades: 2x Frags; Armor Ability: None; Tactical Package: Resupply; Support Upgrade: Dexterity;
    • Loadout Beta: Pro BR; Primary Weapon: Battle Rifle; Secondary Weapon: None; Grenades: 2x Frags; Armor Ability: None; Tactical Package: Resupply; Support Upgrade: Dexterity;
    Respawn Settings
    • Respawn time: 5 seconds
    • Suicide Penalty: None
    • Betrayal Penalty: None
    • Synchronize with Team: Disabled
    • Death Cam: Disabled
    Ordnance
    • Initial Ordnance: Disabled
    • Random Ordnance: Disabled
     
  • HALO 4 (2 v 2)
    Upcoming Event: May 31, 2013
    Tournament Format:
    • 2v2
    Game Genre:
    • First Person Shooter (FPS)
    HALO 4 (2 v 2) Game type: Halo 4 (2v2)
    Maps
    • Simplex
    • Abandon
    • Haven
    • Dispatch
    Game Options
    • Score to Win: 25
    • Time Limit: 15 Minutes
    • Lives per Round: Unlimited
    • Number of Rounds: 1
    • Teams: Enabled
    • Kill Points: 1
    • Betrayal Points: -1
    • Suicide Bonus: -1
    • All other settings are set to: NO POINTS
    General Settings
    • Friendly fire: Enabled
    • Betrayal Booting: Disabled
    • Team Changing: Not Allowed
    • Map Loadouts: Disabled
    • Loadout Usage
    • Loadout Alpha: Pro DMR; Primary Weapon: DMR; Secondary Weapon: None; Grenades: 2x Frags; Armor Ability: None; Tactical Package: Resupply; Support Upgrade: Dexterity;
    • Loadout Beta: Pro BR; Primary Weapon: Battle Rifle; Secondary Weapon: None; Grenades: 2x Frags; Armor Ability: None; Tactical Package: Resupply; Support Upgrade: Dexterity;
    • Vehicle Set: Mongooses
    • Indestructible Vehicles: Disabled
    Respawn Settings
    • Respawn Time: 5 seconds
    • Suicide Penalty: None
    • Betrayal Penalty: None
    • Synchronize with Team: Disabled
    • Death Cam: Disabled
  • HALO 4 (4 v 4)
    Upcoming Event: Aug 2, 2013
    Tournament Format:
    • 4v4
    Game Genre:
    • First Person Shooter (FPS)
    HALO 4 (4 v 4) Maps
    • Abandon
    • Adrift
    • Haven
    • Dispatch
    • Station 9
    • Simplex
    Game types
    • Capture the Flag
    • Extraction
    • Slayer
    Capture the Flag
    • Score to win: 3 (5 for finals)
    • Time Limit: 15 minutes
    • Lives per Round: Unlimited
    • Number of Rounds: 1
    • Teams: Enabled
    • Flag Return time: 3 seconds
    • Flag Reset Time: 15 seconds
    • Flag at Home Requirement: Yes
    • Overtime Length: 2 minutes
    • Friendly fire: Enabled
    • Betrayal Booting: Disabled
    • Team Changing: Not Allowed
    • Map Loadouts: Disabled
    • Loadout Usage: Alpha
    • Respawn time: 10 seconds
    • Suicide Penalty: None
    • Betrayal Penalty: None
    • Sync with Team: Disabled
    • Death Cam: Disabled
    Extraction
    • Score to win: 5
    • Time Limit: 15 minutes
    • Lives per Round: unlimited
    • Number of Rounds: 1
    • Active Sites: 1 site
    • Site Location: Sequential
    • Site Movement: on extraction
    • Arming time: 3 Seconds
    • Extraction time: 45 seconds
    • Conversion time: 5 seconds
    • Timer Pause: Enabled
    • Friendly fire: Enabled
    • Game Loadouts: Alpha
    • Vehicle Set: Map Default
    • Respawn time: 10 seconds
    Slayer
    • Score to win: 50
    • Time Limit: 15 minutes
    • Lives per round: unlimited
    • Number of Rounds: 1
    • Teams: Enabled
    • Kill points: 1
    • Suicide bonus: -1
    • Game loadout: Alpha
    • Respawn time: 5 seconds
    • Suicide Penalty: 5 seconds
    • Betrayal Penalty: 5 seconds
             
  • Persona 4: Arena
    Upcoming Event: Aug 23, 2013
    Tournament Format:
    • 1v1
    Game Genre:
    • Fighting
    Persona 4: Arena General Rules
    • PlatForm: PS3
    • Default Settings
    • 3 Rounds
    • Games: 3/5 for all matches
    • Pausing forfeits the ROUND
    • Soft-Reset forfeits the MATCH
    • Double Elimination
    • Loser of any 2 out of 3 games can change character and/or stage during the match
    • Button Mapping / Binding allowed
  • Tekken Tag Tournament 2
    Upcoming Event: May 31, 2013
    Tournament Format:
    • 1v1
    Game Genre:
    • Fighting
    Tekken Tag Tournament 2 General Rules
    • PlatForm: PS3
    • Default Settings
    • 3 Rounds
    • Games: 3/5 for all matches
    • Pausing forfeits the ROUND
    • Soft-Reset forfeits the MATCH
    • Double Elimination, Single Elimination or Round Robin can and will be used
    • Loser of any 2 out of 3 games can change character and/or stage during the match
    • Button Mapping / Binding allowed
    • Tag Battle Only
    • No Solo allowed
    • Specific Game Rules
      • DLC characters allowed if available
  • Pokemon
    Tournament Format:
    • 1v1
    Game Genre:
    • Card Games
    Pokemon SuperCon 2K Series works with local card gaming stores to provide the ultimate card gaming experience for all attendees to enjoy!!
  • Skullgirls
    Tournament Format:
    • 1v1
    Game Genre:
    • Fighting
    Skullgirls General Rules
    • PlatForm: PS3
    • Default Settings
    • 3 Rounds
    • Games: 3/5 for all matches
    • Pausing forfeits the ROUND
    • Soft-Reset forfeits the MATCH
    • Double Elimination, Single Elimination or Round Robin can and will be used
    • Loser of any 2 out of 3 games can change character and/or stage during the match
    • Button Mapping / Binding allowed
    • Specific Game Rules
      • DLC characters allowed if available
  • Magic: The Gathering
    Upcoming Event: May 31, 2013
    Tournament Format:
    • 1v1
    Game Genre:
    • Card Games
    Magic: The Gathering C3 works with StarCity Games and local card gaming stores to provide the ultimate card gaming experience for all attendees to enjoy!!

    StarCity EliteIQ event

    • Format: Standard Constructed
    • Tournament Structure: Swiss with cut to Top 8
    • Entry: Included as part of Convention entry
    • Rules: Click here

    StarCity SuperIQ event

    • Format: Standard Constructed
    • Tournament Structure: Swiss with cut to Top 8
    • Entry: Included as part of Convention entry

    StarCity IQ Event

    • Format: Standard Constructed
    • Tournament Structure: Swiss with cut to Top 4
    • Entry: Included as part of Convention entry

    MiniMasters

    • Double elimination or 4 rounds of Swiss.

    Grand Prix Trial

    • TBA
  • King of Fighters XIII
    Tournament Format:
    • 1v1
    Game Genre:
    • Fighting
    King of Fighters XIII General Rules
    • PlatForm: PS3
    • Default Settings
    • 3 Rounds
    • Games: 3/5 for all matches
    • Pausing forfeits the ROUND
    • Soft-Reset forfeits the MATCH
    • Double Elimination
    • Loser of any 2 out of 3 games can change character and/or stage during the match
    • Button Mapping / Binding allowed
    • Specific Game Rules
      • 2 character locked Teams
      • Order Change allowed anytime for winner/loser
      • DLC characters allowed if available
  • Soul Calibur 5
    Upcoming Event: May 31, 2013
    Tournament Format:
    • 1v1
    Game Genre:
    • Fighting
    Soul Calibur 5 General Rules
    • PlatForm: PS3
    • Default Settings
    • 3 Rounds
    • Games: 3/5 for all matches
    • Pausing forfeits the ROUND
    • Soft-Reset forfeits the MATCH
    • Double Elimination
    • Loser of any 2 out of 3 games can change character and/or stage during the match
    • Button Mapping / Binding allowed
    • Specific Game Rules
      • All characters that can mimic other characters are banned
  • Ultimate Marvel vs Capcom 3
    Upcoming Event: May 31, 2013
    Tournament Format:
    • 1v1
    Game Genre:
    • Fighting
    Ultimate Marvel vs Capcom 3 General Rules
    • PlatForm: PS3
    • Default Settings
    • 3 Rounds
    • Games: 3/5 for all matches
    • Pausing forfeits the ROUND
    • Soft-Reset forfeits the MATCH
    • Double Elimination
    • Loser of any 2 out of 3 games can change character and/or stage during the match
    • Button Mapping / Binding allowed
    • Specific Game Rules
      • No order switching on teams. If you win your match you must keep the same order
     
  • Gears of War Judgement (Free for All)
    Upcoming Event: May 31, 2013
    Tournament Format:
    • 2v2
    • Free for All
    Game Genre:
    • First Person Shooter (FPS)
    Gears of War Judgement (Free for All)

    General Rules

    • Goal Score: 15
    • Number of Bots: 0
    • FFA players: 4-10 players
    Load out
    • Smoke Grenade
    • Lancer
    Banned Weapons
    • Sawed off Shotgun
    • Retro Lancer
    • Mortar
    • Mulcher
    • One Shot
    • Vulcan
    Map
    • Gondola
    *Single Elimination unless otherwise noted*    
  • Dance Central 3
    Tournament Format:
    Game Genre:
    • Music
  • Super Smash Bros. Brawl (Free for All)
    Upcoming Event: May 31, 2013
    Tournament Format:
    • Free for All
    Game Genre:
    • Fighting
    Super Smash Bros. Brawl (Free for All) General Game play Rules
    • 3 Stocks
    • 8 Minute Time Limit
    • Items set to "Off" and "None"
    • Pause set to "Off"
    • Meta Knight is banned in both Singles and Doubles (optional until January 9th, 2012, after which is mandatory)
    • All infinities and chain grabs are legal.
    • There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
    • The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinities, chain grabs, or uninterpretable moves past 300%, and reaching a position that your opponent can never reach you.
    • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
    • If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
      • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
      • If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.
      In the event of running a Meta Knight Legal event, the following must be used:
    • Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
    • There is a Ledge Grab Limit of 35 for Meta Knight.
    • For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight.
    Modified Rules for Doubles
    • Team Attack set to "On"
    • Life stealing is allowed.
    • In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
    • In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
    • If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
      Rules for FFA
    • 2 minutes
    • All items set to ON and Med
    • All stages with the exception of custom stages ON
    • Players start game on a random stage
    • Either first place or the top two advances. At TO’s digression.
    Set Procedure
    • Player Priority is determined if it can not be agreed on. (See below for details)
    • Each Team selects one controller port to use for each Player.
    • Each Team selects one character for each Player. A double blind pick may be called by any player.
    • The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
    • The first match is played.
    • The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
    • The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
    • The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
    • The Team that won the previous match chooses one character for each Player.
    • The Team that lost the previous match chooses one character for each Player.
    • The next match is played.
    • Repeat steps 6-11 for all proceeding matches.
    Determining Player Priority If there is a dispute in controller port selection or initiating Stage Strike use the following method:
    • Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
    Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1). Stages Starters:
    • Battlefield
    • Castle Siege
    • Final Destination
    • Lylat Cruise
    • Pokemon Stadium 1
    • Smashville
    • Yoshi’s Island (Brawl)
    Counters:
    • Halberd
    • Brinstar
    • Delfino
    • Pokemon Stadium 2
    • Rainbow Cruise
    • Frigate Orpheon
    Conduct Rules
    • BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set but controllers will be provided by the SuperCon 2K Series.
    • In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
    • During gameplay, any coaching parties must remain a finite distance determined by the TO away from the players in order to give players equal access to all coached information. Ear-side coaching is prohibited during games, but acceptable between games. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue or a call to replay the game that the coaching interfered with.
    • Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
    • You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
    • Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
    • No substitutions are allowed for singles or doubles.
    • DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
    • The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
    • Regarding textures and other game hacks:
      • Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
      • The URC recommends players do not use intrusive texture and stage hacks.
      • Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
    • Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.
    Resolving Pool Ties In the event two or more players are tied at the conclusion of a round of pools at a Unity Ruleset tournament, the following process will be done: Players will be compared with each other on various criteria in this ordered precedence:
    • Set Wins
    • Head to Head
    • Wins
    • Losses
    • One Game Rematch

    If players are still tied on a step, you move down to the next one. For instance, if Player A and B both go 3-2 in sets in a round of pools, you will then proceed to the Head to Head step (who won the set between those players). Whoever won vs the other will proceed at the top of the tie.

    If Head to Head (the result of the set between the players in question) can not decide a tie, then you would move down to the Wins step. This may occur in a three way tie where all three players defeated each other (however note that if one person in a three way tie defeats both other players, then the Head to Head comparison will be used). If the tie breaker reaches all the way to the One Game Rematch step, this game will play out similar to the first game of any set (though doing best of one), where users will stage strike for the stage, and may double blind characters. If at any point a tie of three or more players is partially resolved, still leaving two or more players tied, the tie between the remaining players will be decided by starting the tie breaker process over for them. For instance, if in a three way tie in the Wins step, one player has six wins while the others have 5, the player with 6 wins will be the top of the 3. The remaining two players will start back at Sets Wins to determine who is higher between the two instead of proceeding onto the Losses step right away.
  • Virtua Fighter 5: Final Showdown
    Tournament Format:
    • 1v1
    Game Genre:
    • Fighting
    Virtua Fighter 5: Final Showdown General Rules
    • PlatForm: PS3
    • Default Settings
    • 3 Rounds
    • Games: 3/5 for all matches
    • Pausing forfeits the ROUND
    • Soft-Reset forfeits the MATCH
    • Double Elimination
    • Loser of any 2 out of 3 games can change character and/or stage during the match
    • Button Mapping / Binding allowed
  • Super Street Fighter 4: Arcade Edition
    Upcoming Event: May 31, 2013
    Tournament Format:
    • 1v1
    Game Genre:
    • Fighting
    Super Street Fighter 4: Arcade Edition General Rules
    • PlatForm: PS3
    • Default Settings
    • 3 Rounds
    • Games: 3/5 for all matches
    • Pausing forfeits the ROUND
    • Soft-Reset forfeits the MATCH
    • Double Elimination
    • Loser of any 2 out of 3 games can change character and/or stage during the match
    • Button Mapping / Binding allowed
    • Specific Game Rules
      • DLC characters allowed if available
  • Street Fighter X Tekken
    Upcoming Event: May 31, 2013
    Tournament Format:
    • 1v1
    Game Genre:
    • Fighting
    Street Fighter X Tekken General Rules
    • PlatForm: PS3
    • Default Settings
    • 3 Rounds
    • Games: 3/5 for all matches
    • Pausing forfeits the ROUND
    • Soft-Reset forfeits the MATCH
    • Double Elimination
    • Loser of any 2 out of 3 games can change character and/or stage during the match
    • Button Mapping / Binding allowed
    • Specific Game Rules
      • DLC characters allowed if available
      • All Gems options available to use
  • Yu-Gi-Oh
    Tournament Format:
    • 1v1
    Game Genre:
    • Card Games
    Yu-Gi-Oh SuperCon 2K Series works with StarCity Games and local card gaming stores to provide the ultimate card gaming experience for all attendees to enjoy!!